2020 · Released
Chloe Page · December 18, 2020 · Web
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In the early ideation phase of this project, Vincent Ocaslas Koyaanisqatsi-inspired piece, “Magnasanti”, weighed heavily on my mind. I was slightly disturbed and a bit overwhelmed at the sheer scale of the city he had built. Oftentimes in the city builder game genre, players are placed in a Godlike position of power where they are slightly removed from the realistically human aspect of cities. In Ocaslas piece, the residents of his city lived under horrifying conditions and had an overall extremely low quality of life all in order to achieve a different, bigger picture goal. For my game, I dec...
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