

A 2016 student game project from the Simon Fraser University School of Interactive Arts & Technology (SIAT). Made by: Noah Burkholder Adrienne Locher-Lo Quinn MacDonald Rina Narciso The Project Fathom was a two week project from my classmates and I centered around a non-linear level design prompt. We settled on making a color-based puzzle game where there were multiple ways to traverse the radial world design. You control Pebble, a small rock who propels through the water using air bubbles. You ...






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