

The sounds we hear all around us can have a profound effect on our emotions and decision making processes. Over the last two semesters I have been researching, experimenting with and implementing the techniques composers and sound designers use to take audiences on a journey through the wide range of emotions evoked through the medium of horror. In the game, the player is completely cut off from any visual stimulus and immersed in a 360° soundscape where they are forced to use both environmental...

Tap to see all activity →
No reviews for FHear yet
Be the first to write one.