

The design brief for this game was quite simple: Create the most advanced strategy game yet seen on a home computer. The scenario was unimportant - game play was all that mattered, the computer opponent had to be the most intelligent. The controls: Total simplicity. The players learning curve: Steep. Addiction factor: High. Visual appeal: Vital. Possible strategies: Endless The result: FINAL FRONTIER. Quick to learn but hard to master, FINAL FRONTIER is a fast, full icon operated 1 player vs com...






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