

For my Final Game Project at university, I created a fully playable, motion-capture-driven character in the Unreal Engine. Its focused on deliberate, combo-driven combat and some limited platforming. Its playable with both keyboard/ mouse and controller I think it feels better with the latter. Aside from the rig/ model, I did every aspect of the project myself, including the motion-capture, animation clean-up and Unreal blueprints (though, tutorials were helpful with the latter). The focus is ma...





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