

Hi, this is just a simple tech demo showcasing how you can attach rhythmic sounds to objects in unreal. Its real simple, just had to make the sounds sync in tempo, loop the sounds in the settings and overlap attenuation with the player as the level starts. Attenuation is a fancy word for "sphere the player walks into so the sound can start playing." CONTROLS: LEFT MOUSE = Pick Up Object ENTER = Restart ESC = Quit W,A,S,D,Q,E = Fly Around

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