

As you work through a level, your past moves are stored in a move history. When you move in the pattern “direction, direction, opposite direction, direction” (for example up, up, down, up) you perform a happy jump which flings you three places instead of one. Things start to heat up when different blocks get introduced that serve as both obstacles and advantages. Walls are the simplest block. You cant walk through them and have to happy jump over them. Pause blocks are tricky buggers. You can wa...






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