

BackgroundFirst Jam, focusing on getting something out the door. Practicing putting together a minimum viable product. A simplistic approach to “More is worse”, the more powerups and cash you collect, the more and stronger enemies are. Gameplay Side-scrolling shooter, blow up the enemies, dodge the blocks, and collect the powerups. But enemies deal more damage when you increase your fire power. And get more sturdy as you heal and increase your max health. Collecting dropped cash will “clog” your...


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