

Here it is - a prototype for an accurate pinball simulation, done in Godot Engine with its Bullet 3D physics integration running at 240hz for high precision. The layout is a rough by-eyeball design with no score or ruleset and everything could use more tuning, but the game flips and you can challenge yourself to try to clear all the drop targets in one ball(I still havent done it). I have plans to return to this in the coming year, test more complex layouts and flesh it out further, with the goa...

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