Platformer · 2020 · Released
HomeTeam GameDev · April 6, 2020 · Web
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Developed Jan 5 - Apr 5, 2020 Project lead, main concept, core gameplay, flipspace growth, main level design (incl. hub), minimap, title screen, pixel fonts, additional player animations (EV suit, death, no gun crouch/idle), powerup effects, tiles (dirt), many player sounds, hover tooltips, portrait work, assorted bug fixes, map editor integration, UI design, bullet motion/collision, pooling, achievements, doors, boss concept, flying enemies, flipspace jetpack, parallax, environmental hazards, camera tracking: Ryan Malm GL renderer and all related fixes/optimizations, level design (Room04, Roo...
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