

A spin on tradition mazes. The destination is visible at all times but to reach there, the path is not visible until the player stands on the right platforms. The player can look around with the mouse and move around with WASD and SPACE to jump. Each time a platform is stepped on, the adjacent platforms will become visible and interactable.The maze is unicursal and procedurally generated using Kruskals spanning tree algorithm as a base.

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