

This is a demo of my flocking simulation which I originally wrote in OSG. Here I ported the code over to Unreal Engine in order to support VR. The code is using UE4 static mesh instancing for the boids and is running on a 7700K CPU with a 1080 Ti for graphics (the performance bottleneck here is obviously the CPU computations). Requirements: HTC Vive VR System Controls: Right controller Touchpad Up: Add Prey Right controller Touchpad Down: Remove Prey Right controller Trigger Press: Stage Predato...

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