

Flow, by Ian Albuquerque An experimental interactive experience. About... Sadness and Hope. About... Emptiness and Pressure. About... Fulfillment and Disappointment. About... Contemplation and being Overwhelmed. I made this game in 48 hours for "The Very First Extra Credits Game Design Jam!" and my goal was to produce a game as polished as possible. In the week prior to the Game Jam I had a very tough week, so I decided that I wanted a game that expressed that feeling I was experiencing. Credits...




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