

Description The main objective is to implement a basic fluid simulation. We will restrict the kind of simulation to one of the common ones used in video games: Gerstner waves. To make things more interesting, couple the fluid simulation with an sphere. The sphere should fall from a height and sink or float depending on its mass. Usage Use the GUI to toggle settings. Technology C++ with OpenGL Credits Marc Molina - Lead Programmer Joan Ginard - Programmer

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