

A game I started working on as a graduation project at Breda University of Applied Sciences. Game Physics Hovering: Uses PID controls for more precision and ability to fine-tune variables.Custom Gravity: Allows for vehicle snapping to track in any direction (i.e. driving upside down).Movement: Physics-based Acceleration, Braking, Turning. Artificial Intelligence Steering Behaviour for simple movement around track. To be expanded to Context Steering. Gameplay Position tracking along custom-built ...

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