

I tried everything I could think of to make this work :(First you are shown the maximum height the play can jump, then maximum distance for reference reasons. Then you are dropped into the temple, the first step introduces the spikes and the player is taught to avoid them. The next jump shows the player how to avoid spikes while jumping and moving forward. The next part develops the players skill by forcing the idea of precision jumping to avoid the spikes. The player then goes down a series of ...

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