

This level is more focused on the scripting aspect than the level design aspect. I modeled the mechanics that I scripted after the mechanics in Nintendos Metroid Prime series, with some variations such as an area-of-effect for the missiles. When charging the charge gun, it will draw in ammo pickups for your gun or missiles, as well as health pickups. The turrets and moving enemies were built from scripts I made in an earlier project. Note: The mouse controls in the WebGL player can be kind of wo...

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