

This is a game based on Unitys FPS Microgame. Its primarily something to experiment with, but I think it does need a goal, and completing a game quickly is simple but effective. The intended way to play this is to play it as fast as possible (hence the name), and so it is balanced around this. While I think this works just fine as it is now, there are some additions and improvements I hope to make. Planned stuff: most important of all: a timer (and maybe locally stored scoreboard)Musicinstant re...



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