

In Fractured you play individuals who have undergone a process that splits their work and home self. When a person takes the elevator down to what is called the Duo Floor the implanted device kicks on suppressing the memories outside of work. When the person leaves for the day the device suppresses any of the memories of their work keeping a clean separation. Companies argue this will limit distractions and protect them from corporate espionage. Opponents of this will argue that a split self is ...

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