

A vaguely Descent-inspired abstract 6-degree-of-freedom indoor flight sim / tunnel shooter. 3D engine and all gameplay written from scratch in five days by a two-man team. The world is procedurally generated at runtime using 3D Voronoi cells, dynamically triangulated, mapping the interior of a Mandelbulb 3D fractal. Engine, interface & graphics by SlowRiot. AI, physics & gameplay by Norgg. Original soundtrack by Waveland. A lot of gameplay tweaking and polishing left to do! Controls WSAD, Space ...




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