

In preparation for the Ludum Dare game jam this weekend, we decided to... make a game (in a day - the day before). Although there was much regret at times, mostly dreading the weekend and wondering why we signed up for this, I think we managed to come up with a decent prototype and jamed in some more engine features. Did I mention we made this in Hazel, our own game engine? "Fragile" (named after the theme we randomly selected) is about protecting your fragile home planet from incoming missiles....




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