

(EN) This prototype was concibe in a week for an university assignment, where the objective was to create a game where the main mechanic was related to the concept of frequency. After that, it was published for the Anything Goes Jam, from which I choose to use the limitation The player cannot use weapons, and to the Rainbow Jam 6, which theme was Cyber. I have some ideas to expand the project and turning it into an autonomous game. Dont hesitate in sharing with me your opinions! Credits: All cod...

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