

Inspired by the present and future of how we move as a society, alongside the natural cooperative effort of games like It Takes Two, we embarked on a journey to make a game for a young audience (9 to 12 years old) where we put them in the shoes of a two-player team who are in control of an electric scooter and a mission to communicate and deliver the right colored and shaped battery to keep the energy in society renewable and safe but starting from the smallest of sizes in order to make the bigg...





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