

After years of procrastination, Ive decided to actually focus on studying unity and gamedev. I already used unity a little many years ago, but didnt remember anything or knew how to use the current version. So I was following the Unity Essentials Pathway and got to the 2D sprite pachinko challenge. After doing the required prototype I remember what others indie developers said: "The hard part is finishing a game". Knowing this I started thinking about how hard it would be to finish a game based ...

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