

By producing possibility spaces through “what if” scenarios, we have the ability to not merely diagnose the world or to criticize it, but to imagine, simulate and bring about alternate worlds through interactive games. In this alternate world, you play as Fungy, a mushroom who realizes their plant friends are dying in a world with rapidly changing climate. Armed with the ability to several rhetorical strategies, Fungy travels to the capital of the USZ to convince others to do something about cli...




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