

So what is in Galaxy Black II? A full psychic tradition, inspired by Moorcock, Le Guin, Otomo, and Dick but also Charles Fort, Madame Blavatsky, plus Al Bester, Elfquest and the Tomorrow People Magic – the most immediately applicable to your DCC game the imperial magical tradition, new arcane affinities, bizarre powers of illusion and necromancy. Metaphysics – A detailed variant of the DCC magic system providing a flexible third metaphysical tradition, psychic powers. This is presented with a ho...

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