

This is an updated version of Galaxy Shooter.0. A very fun project I am starting off with at GameDevHQ! - The laser no longer hits Enemy collider2d so now only one explosion once the enemy is destroyed - You can no longer be hit by the enemy after it was destroyed. Before-after the enemy was destroyed you could still get hit due to the collider2d not being destroyed. - Fixed with Destroy(GetComponent ()) in the Enemy.cs - Enemies now fire a laser every 3-7 seconds - Enemy speed slower because th...



Tap to see all activity →
No reviews for Galaxy Shooter.1 yet
Be the first to write one.