

This game was in development for the Untitled Game Jam #19 and the theme was cult and resource management. We decided to try to make a hex-tile based cult building simulator and learn how to dive deeper into engines like Unity. The idea was to start with a few cultists, begin collecting resources like wood and metal to build your own housing and temples, and sending the cultists around to recruit new members while using their "devotion points" to their respective god (chosen by the player) as a ...


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