

This project was made for my year 3 Gameplay Mechanics Development university module. It is a collection of gameplay mechanics designed for a spaceship shooter game. It features a powerup system with a variety of offensive and defensive abilities. Heavy inspiration for the theme of the project comes from the Sci-Fi scene, namely shows like Star Trek and games like Elite: Dangerous, which I am a huge fan of. Mechanics developed for this project are appropriately encapsulated and all code follows ...




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