

The prototype features several mechanics which are as follows: 1) A simple AI system which will switch between 5 key states: Patrolling: The AI will move between an array of points. Once it reaches its last point it will cycle back to the start. Looking: The AI will switch to this state to look around for the player at each point . Chasing: The AI will chase the player while the player is visible to it. Fighting: The AI will begin attacking the player with its ranged attacks. Frozen: The AI will...


Tap to see all activity →
No reviews for Gameplay Programming Prototype yet
Be the first to write one.