

Small prototype made for the November monthly challenge of the Geneva Game Dev Meetup. The monthly theme was : race and permadeath. I was trying to made a small local multiplayer arcade racing game where you can loose parts and then fix/upgrade the car with money won by ending the race. Of course if your car is destroyed you start again from scratch. Made on Unity 2017 because I was trying to port it to PS Vita also (unfortunately it runs at 3FPS like this and I cant debug / use a profiler on th...

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