

This level was done as a Level Design exercise at Gamagora.The goal was for us to get familiar with Unreal and learn the basics of Level Design. The instructions were to create the blockout of a level with a Gate and a valve, imagine a lore for it and then add pickups and patrols. The lore is simple and straightforward : the player has been abducted by a serial killer who likes to partake in manhunts. At the start of the level the player wakes up next to the killers farm with no idea how he got ...

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