

This mini-project is a quick experiment in using GenBrush and Polaris 2020 to create terrain for Unity. In GenBrush the colour gradient is simply set from black (lowest) to white (highest) and exported as a .png file. The .png is then used to stamp the elevation of a Polaris terrain tile. The colouring is applied using a height/gradient curve within Polaris. The water plane was also added in Unity. Standard WASD mouse keys, repeated jumps are enabled if you need to gain some height, suggest play...

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