

Gentris Gentris is based on a very well known block-falling, line-clearing game, but adds procedurally generated pieces of various sizes and a few other subtle changes I wanted to experiment with. There are also extra game modes that take advantage of the procedural nature of the game : Limited mode is sort of a "Roguelike" mode : you play using only a very limited pool of pieces. Get to know your more complicated pieces and work around them! I think of it as a Roguelike because some runs will h...





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