

First time doing a "strategy" game, for the Global Game Jam 2023. The goal is to balance the carbon emissions of a region, acting on the tiles with modifiers to shape the landscape and enhance to total score. Made with Godot Engine 4, Procreate, Fruityloops Graphics, Sound and Music: Laurine Boyer Game Design: Laurine Boyer, Michaël Boyer (myself) Godot template by Bitbrain https://github.com/bitbrain/godot-gamejam

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