

Created for 7DFPS/PROCJAM 2020! Explore a large procedurally generated artificial structure, with the help of a handy grappling hook. There is also an optional objective of destroying the harmful turrets which are disrupting the local flora, but its not fully implemented. Inspired largely by the early structures in the Blame! manga. I wanted to capture a feeling of being lost in endlessly branching monolithic architecture. I personally find the idea comforting somehow. Ill try to push out a post...





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