

Built as a class project for GameDev.tvs Unity 2D course, this small game was used as practice for Unity, C#, pixel art, and animated sprite VFX. Normal mapped sprites are utilized, as well as Bloom post-processing. Levels increase in difficulty fairly rapidly, as does ball speed on each bounce. Known bugs: Ball velocity may slow to a crawl if caught between collision boxes. This is remedied the next time the ball bounces off something.Occasional bug with paddle collision when moving quickly, re...

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