

This is a demo/prototype of an unfinished (and currently on hold) project. Theres 4 levels of tutorial and one (out of eight) procedural provinces playable. Its got a lot of neat ideas/mechanics and I think the final watercolor-based graphics turned out very pretty. Spells, abilities, and items are mostly done. UX needs a lot of love. Story/content obviously needs to be finished. Combat emphasizes outmaneuvering your opponents luck and attrition are not as important as they are in most RPGs. Att...




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