Platformer · 2017 · Released
Adam "Joe" Pajor · November 2, 2017 · PC
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TEMPORARILY REMOVED THE HTML5 VERSION! SORRY ABOUT IT! The executable version has a few seconds loading time too due to the (mostly unoccupied) 10240x11200 room. This size means a 40x50 (2000) room with the size of 256x224 (NES) resolution. The tile data is stored in a ds_grid and can be modified runtime. Of course, normal object to object collision are easy to implement too. Its just a platformer engine test, that Ill update. Now, its just simple tile based collision, other things will be added soon. Current features: tile based collisions (lot faster than using objects even with a 10000x1000...
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