

A 96x96 retro(game boy) style simple platformer. Object of the game is to collect all the apples on each stage. W/D or Arrow keys to move left/right. Space Bar to jump. Game was made using my own original engine(Reabs Cave) written in c++ using openGL. I tried to make it similar in style to an OG gameboy game so total of 4 colors on screen. The sprites are made of a 8x8 grid of indexs to the colors and the actual 96x96 pixels are a single runtime drawn texture with each pixel having 1 byte of da...



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