

I wanted to create a 3D grappling mechanic using camera direction as grappling anchor selector. So I first prototyped it in 2D using mouse screen position to emulate the 3D camera direction. I had a blast testing the feature in 2D (way more than in 3D...) so I decided to expand on the 2D concept before actually doing anything with its 3D counterpart... Controls are simple: just aim your cursor at one of the spheres, and click to dash toward it. Press escape at any time to exit the game. Theres o...


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