

Gravlight went through a large amount of revisions before finally ending up as it is. It started as a 2d-side-scrolling action adventure, before we realized it needed to be a bit more expansive. So, we blew the roof off the universe and decided to harness the power of light and darkness to explore the themes set by the Darkness Game Jam. That involved us exploring the possibility of creating a board-game-esque puzzler, with similarities to Civilization. However, we eventually realized that mimic...

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