

A 2d plataform, puzzle with mystery elements, with a noir style and references of old cartoons and movies. The game is about a boy who is trapped in some place, where everything is in grayscale and the boy must to leave. In general the game represents his mind and world that we created inside ourselves, building walls to feel save, but insted were just making ourselfs prisioners. Leaving this "confort zone" and letting ourself fell the new and then by facing the fears we all created, we became f...

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