

This is a prototype made with Unity with the intent of implementing the basics of carrier warfare in 2D action genre where player directly controls his carrier task force.Goals behind the prototype:- See if carrier warfare can be made fun with 2D action player controller scheme and abstract mechanics.- Figure out the best approach to codebase/Unity project architecture for such a game if it was to be moved into production phase.- Test various art styles. See what better suits the project. Origin...




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