

Third and last game of 2017 that I created at the University. The constraints were to do 2D platformer game with a character that can do a minimum of two actions (like jumping or attacking), have three different enemies with different patterns, two levels and a minimum of two collectible. In Gribouillis you play as Gribouille, a little drawing made by a child on a piece of paper. The child who created you let you a path to follow and enemies to defeat. You can erase other objects and enemies and...




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