

Following the theme of "out of control", in this game: 1. There are dungeons filled with puzzles that I havent had any direct control over making. The level design has been placed into the hands of random generation. Whether or not this makes for fun puzzles is debatable. 2. The player has limited control of their can attacks, only being able to attack from two places in the level at a time. The core mechanic is that when you die you drop a turret and re-spawn. You can go back to where you died ...





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