Shooter · 2019 · Released
Wesley Earl Stander · October 28, 2019 · PC
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This was the first game prototype I made using a random loot generation system, with varying tiers of loot that can be used to change components of your gun and eventually making a super-powered gun. The gun has a fully fleshed out stat system with the ability to dynamically switch out gun pieces on the fly to change the stats. I wanted the game to be borderlands like but with my own niche of having a singular gun that you rebuild instead of new ones. It also features an inventory system built into the gun menu to easily swap out gun pieces at the different nodes of the gun.
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