

Gunvolution is a game built in Unreal Engine by Jesse Harlan and Chris Dahl with music by Jason Wyatt for the OMGJam 5 game jam. The Color switching mechanic follows a rock paper scissors model. Hitting your preferred enemy type will do increased damage against the enemy. As you avoid getting hit by your weakness you evolve stronger shots and wider spread. Getting hit by anything other then your weakness is reduced by your shields but when your weakness hits you the color switch takes place and ...

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