

An entry for the 2022 7dRL game jam. The design was made the week before the jam. I wanted to try replicating the temporal and positional strategy of a traditional roguelike but without using a grid. As the abilities and enemies were added and tutorialised, the game turned more into a puzzle game than a turn based combat game. Still, I am very proud of this entry. Its fun to play and the main loop feels good. Team: Programming Design: Ben Buckton Graphics: Tom Mason (@wheybags) SFX and Music: @s...



Tap to see all activity →
No reviews for Hacknophobia yet
Be the first to write one.