

This project is an ongoing effort in developing a sight-based real-time pixel art dungeon crawler. The pillars of the experience are Exploration, Light, Pursuit, Maze. It is a semi-hardcore game aimed at average and experienced players. The entirety of the development is handled by a team of three (a programmer, a designer, and a composer), otherwise engaged in full-time jobs. The current state has been reached in less than half a year of sporadic work. While most visual assets are original work...





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